

Virtually all of your infantry can shoot and you have a lot of mobile ranged options on top of that. Range: You have plenty of skirmish units that also function decently well in melee.With high natural leadership and a passive that gives you more when you're at half health it'll take a lot to get you to run. High Leadership: I guess when Chaos is squatting on your front door nothing really scares you anymore.This means them getting stuck in melee won't be too much of an issue as they can actually defend themselves. Flexible Infantry: Many of your ranged units, such as the Ice Guard, will have weapons that will allow them to fight in melee, similar to Shades and Lothern Sea Guard.With Winged Hussars, Bear Riders and presumably good skirmisher cav you should have a very wide selection of horsemen to choose from, without the same crippling infantry Bretonnia has Cavalry: Kislev has always leaned more towards the cavalry side, so expect that to be the case in the game.FUCKING BEARS!!!!! *BLAM* In the name of Tzarina Katarin Bokha, this man has been been sentenced to death for degeneracy, move along citizen.


You will likely be playing a more generalist playstyle that leans more into mobile skirmishing and Cavalry.You think that premodern Eastern Europe is underused as an inspiration for fantasy stuff.Because you like Humans, but don't want to debase yourself by playing as one of the feeble westerners (or southerners in this case).
